Development Server
Offline 90.47.12.94:28015 checked 15d ago
Server instruments
no direct query in 48 hoursPlayers now
2% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 16:17 UTC15d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 320/350
- 21/250
- 38/250
- 139/200
- 53/200
- 56/100
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on Development Server?
An average of 1 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in.
How often does Development Server wipe, and when?
To tell the rhythm of Development Server, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 15 days 9 hours ago.
Lists and filters
Which tags does Development Server carry, and what do they mean?
Tags published by Development Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167398 (Build): Build 167398; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Development Server?
Rust Metrics lists featuring Development Server: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does Development Server sit in the rankings?
Ranking for Development Server: #13,931 on seven-day player hours, top 64% of all ranked servers.
How full does Development Server get?
Status for Development Server: offline. Last seen 15 days 8 hours ago.
Server details
Where does Development Server sit?
Reading: location. Development Server gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 90.47.12.94:28015.
What Rust version is Development Server on?
Reading: Development Server, Rust network protocol 2634 and build 167398, Windows. Matching protocol is required to join. Let Steam update your game.
Is Development Server up, and how often does it stay up?
Development Server reports offline. The last reading came 15 days 8 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 10 October 2026, recorded by Rust Metrics.
Map and rules
What rules does Development Server enforce, and what are its settings?
Check: gather rate. The name Development Server does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.
What map is Development Server on?
Check: map. Procedural, generated by the game, on Development Server.
Connection
How do you connect to Development Server?
Check: join. Open Rust, press F1, then enter client.connect 90.47.12.94:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.