RUST METRICSFlight deck · live data
Data live Servers11,630 Players43,856 Populated3,098 Fresh wipes 3 h89 Scan5 min
‹ All servers90.248.35.229:28015
Offline Full Queue Fresh wipe Wipe due No query

Rust | Powered By ResGaming

Offline 90.248.35.229:28015 checked 3d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,400top 69%
Last wipe6d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

When does Rust | Powered By ResGaming wipe?

The rhythm of Rust | Powered By ResGaming's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 6 days 12 hours ago the current world was made.

Lists and filters

Which tags does Rust | Powered By ResGaming carry, and what do they mean?

Tags published by Rust | Powered By ResGaming, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): Slots: 100; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Rust | Powered By ResGaming appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Rust | Powered By ResGaming: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Population

Where does Rust | Powered By ResGaming sit in the rankings?

Ranking for Rust | Powered By ResGaming: #15,400 on seven-day player hours, top 69% of all ranked servers.

What player count does Rust | Powered By ResGaming carry?

Reading for Rust | Powered By ResGaming: offline at this moment; last seen 3 days 18 hours ago. Seven-day reading: 0 players on average.

Server

What location is Rust | Powered By ResGaming hosted in?

No region tag on Rust | Powered By ResGaming. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 90.248.35.229:28015.

What Rust version is Rust | Powered By ResGaming on?

Rust network protocol 2635 and build 168909 on Linux is the build Rust | Powered By ResGaming runs. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on Rust | Powered By ResGaming, and is it online?

Check: connection. Rust | Powered By ResGaming is offline at this moment. Last contact was 3 days 18 hours ago. Reading: 0% uptime over the last 3 full days. It was up 0 of 72 hours. Reading: first seen 24 October 2026, recorded by Rust Metrics.

Map and rules

What settings and rules apply on Rust | Powered By ResGaming?

No gather rate appears in the name: Rust | Powered By ResGaming. No limit is set beyond the default. Groups take up to 8 players. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.

Which map is live on Rust | Powered By ResGaming?

The game generates a procedural map for Rust | Powered By ResGaming.

Connection

How do you connect to Rust | Powered By ResGaming?

Press F1 in Rust and enter client.connect 90.248.35.229:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp100
Max players Slots: 100.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.