RavenusDev - ProcGen
Offline 90.242.16.255:28015 checked 16d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 596/675
- 379/525
- 47/250
- 37/250
- 133/200
- 153/300
Quick answers
from the figures on this pageWipe schedule
What wipe timing does RavenusDev - ProcGen follow?
To tell the rhythm of RavenusDev - ProcGen, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 16 days 10 hours ago.
Lists and filters
How should you read the tags on RavenusDev - ProcGen?
These are the tags RavenusDev - ProcGen publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167584 (Build): The server runs game build 167584; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does RavenusDev - ProcGen appear in Rust Metrics lists and filters?
On Rust Metrics, RavenusDev - ProcGen sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does RavenusDev - ProcGen sit in the rankings?
Ranking for RavenusDev - ProcGen: #14,528 on seven-day player hours, top 66% of all ranked servers.
How full does RavenusDev - ProcGen get?
Status for RavenusDev - ProcGen: offline. Last seen 16 days 10 hours ago.
Server details
Where does RavenusDev - ProcGen sit?
No region comes from RavenusDev - ProcGen. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 90.242.16.255:28015.
What Rust version is RavenusDev - ProcGen on?
Version check: Rust network protocol 2634 and build 167584 on Windows, run by RavenusDev - ProcGen. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on RavenusDev - ProcGen, and is it online?
RavenusDev - ProcGen reports offline. The last reading came 16 days 10 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 12 October 2026.
Settings and map
What settings and rules apply on RavenusDev - ProcGen?
Check: gather rate. The name RavenusDev - ProcGen does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on RavenusDev - ProcGen?
Check: map. Procedural, generated by the game, on RavenusDev - ProcGen.
How to join
How do you connect to RavenusDev - ProcGen?
Press F1 in Rust and enter client.connect 90.242.16.255:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.