Pirate Cove
Offline 90.209.174.220:28015 checked 44d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 657/675
- 418/425
- 44/250
- 47/250
- 175/200
- 108/125
Quick answers
from the figures on this pageReset cycle
How often does Pirate Cove wipe, and when?
To tell the rhythm of Pirate Cove, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 44 days 23 hours ago the current world was made.
Lists and filters
How should you read the tags on Pirate Cove?
These are the tags Pirate Cove publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163794 (Build): Build 163794; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Pirate Cove appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Pirate Cove: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does Pirate Cove sit in the rankings?
Player hours over seven days put Pirate Cove at #15,187, in the top – of all ranked servers.
How full does Pirate Cove get?
Status for Pirate Cove: offline. Last seen 44 days 19 hours ago.
Server
Where does Pirate Cove sit?
No region tag on Pirate Cove. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 90.209.174.220:28015.
What Rust version is Pirate Cove on?
Version check: Rust network protocol 2633 and build 163794 on Windows, run by Pirate Cove. Matching protocol is required to join. Let Steam update your game.
Is Pirate Cove up, and how often does it stay up?
Pirate Cove reports offline. The last reading came 44 days 19 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Map and rules
How is Pirate Cove configured, and what rules are in force?
Check: gather rate. The name Pirate Cove does not state one. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.
What map is Pirate Cove on?
The game generates a procedural map for Pirate Cove.
Join
How can you get onto Pirate Cove?
To join: start Rust, press F1 and type client.connect 90.209.174.220:28015. Or press Launch Rust here and Steam opens the game and connects you.