TEST
Offline 90.189.50.114:28015 checked 17d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 180/250
- 222/250
- 643/675
- 39/100
- 748/775
- 585/625
Quick answers
from the figures on this pageWipe timing
What wipe timing does TEST follow?
Its rhythm cannot be told from the wipes of TEST on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 17 days 12 hours ago.
Tag meanings
Which tags does TEST carry, and what do they mean?
These are the tags TEST publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167398 (Build): The server runs game build 167398; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does TEST appear in Rust Metrics lists and filters?
These Rust Metrics lists carry TEST: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does TEST sit in the rankings?
Player hours over seven days put TEST at #15,544, in the top 71% of all ranked servers.
What is the population on TEST?
TEST is not responding; status offline, last seen 17 days 12 hours ago.
Server
Where does TEST sit?
Reading: location. TEST gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 90.189.50.114:28015.
What Rust version is TEST on?
Version check: Rust network protocol 2634 and build 167398 on Windows, run by TEST. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is TEST, and is it online now?
Check: connection. TEST is offline at this moment. Last contact was 17 days 12 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 12 October 2026, recorded by Rust Metrics.
Map and rules
What rules does TEST enforce, and what are its settings?
Check: gather rate. The name TEST does not state one. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.
Which map is live on TEST?
Check: map. Procedural, generated by the game, on TEST.
How to join
How can you get onto TEST?
To join: start Rust, press F1 and type client.connect 90.189.50.114:28015. Or press Launch Rust here and Steam opens the game and connects you.