TestServer
Offline 90.156.214.152:28015 checked 40d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 586/675
- 372/525
- 49/250
- 38/250
- 130/200
- 144/300
Quick answers
from the figures on this pageWipe schedule
When does TestServer wipe?
Its rhythm cannot be told from the wipes of TestServer on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 40 days 8 hours ago the current world was made.
Tags
Which tags does TestServer carry, and what do they mean?
Tags published by TestServer, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Protocol 2633: join only on the same game version; cs164530 (Build): Build 164530; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show TestServer?
Rust Metrics lists featuring TestServer: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does TestServer hold among Rust servers?
Player hours over seven days put TestServer at #13,243, in the top – of all ranked servers.
What is the population on TestServer?
Reading for TestServer: offline at this moment; last seen 40 days 6 hours ago.
Server
Where does TestServer sit?
No region tag on TestServer. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 90.156.214.152:28015.
What Rust version is TestServer on?
Reading: TestServer, Rust network protocol 2633 and build 164530, Windows. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on TestServer, and is it online?
Reading: offline. TestServer last answered 40 days 6 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 18 September 2026.
Settings and map
What settings and rules apply on TestServer?
Reading the name gives no gather rate for TestServer. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.
Connection
How do you connect to TestServer?
To join: start Rust, press F1 and type client.connect 90.156.214.152:28015. Or press Launch Rust here and Steam opens the game and connects you.