Test
Offline 90.154.71.158:28015 checked 3d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 657/675
- 418/425
- 44/250
- 47/250
- 175/200
- 108/125
Quick answers
from the figures on this pageReset cycle
How often does Test wipe, and when?
Its rhythm cannot be told from the wipes of Test on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 3 days 15 hours ago.
Tag meanings
Which tags does Test carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): 100 slots in total; v2556 (Protocol): Your game must run protocol 2556 to get in; cs104071 (Build): Build 104071; ptrak (Networking): This is RakNet, Rust's usual network layer; $rger (Region code): ger is the region code on record from Test. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Test appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Test: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Last wipe: In the last week.
Player count
What position does Test hold among Rust servers?
Ranking for Test: #15,423 on seven-day player hours, top 69% of all ranked servers.
What is the population on Test?
Reading for Test: offline at this moment; last seen 3 days 14 hours ago. A seven-day average of 0 players is the reading.
Operator and location
Which location does Test run from?
No region comes from Test, and its region code is ger. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 90.154.71.158:28015.
What Rust version is Test on?
Reading: Test, Rust network protocol 2556 and build 104071, Windows. Check: protocol. To join, your game must match; Steam handles the update.
Is Test up, and how often does it stay up?
Reading: offline. Test last answered 3 days 14 hours ago. Reading: 0% uptime over the last 3 full days. It was up 0 of 72 hours. Reading: first seen 24 October 2026, recorded by Rust Metrics.
Rules and settings
What settings and rules apply on Test?
Reading the name gives no gather rate for Test. No group limit is published. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. Listing: Community server. VAC is off. That is Valve's anti-cheat.
What map is Test on?
The game generates a procedural map for Test.
How to join
How can you get onto Test?
Press F1 in Rust and enter client.connect 90.154.71.158:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.