SlideRust
Offline 90.140.90.233:28015 checked 38d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 416/500
- 277/300
- 42/250
- 35/250
- 75/100
- 94/200
Quick answers
from the figures on this pageWipe schedule
When does SlideRust wipe?
Its rhythm cannot be told from the wipes of SlideRust on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 43 days 11 hours ago.
Tags
How should you read the tags on SlideRust?
These are the tags SlideRust publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp300 (Max players): 300 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163794 (Build): Game build reading: 163794; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does SlideRust appear in Rust Metrics lists and filters?
These Rust Metrics lists carry SlideRust: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does SlideRust sit in the rankings?
Player hours over seven days put SlideRust at #15,502, in the top – of all ranked servers.
What player count does SlideRust carry?
Reading for SlideRust: offline at this moment; last seen 38 days 6 hours ago.
Operator and location
Which location does SlideRust run from?
No region tag on SlideRust. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 90.140.90.233:28015.
What Rust version is SlideRust on?
Reading: SlideRust, Rust network protocol 2633 and build 163794, Windows. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on SlideRust, and is it online?
Reading: offline. SlideRust last answered 38 days 6 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 15 September 2026, recorded by Rust Metrics.
Rules and settings
How is SlideRust configured, and what rules are in force?
Reading the name gives no gather rate for SlideRust. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on SlideRust?
Check: map. Procedural, generated by the game, on SlideRust.
Join
What do you do to join SlideRust?
Check: join. Open Rust, press F1, then enter client.connect 90.140.90.233:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.