RustMap test
Offline 90.108.6.44:28015 checked 25d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 676/725
- 438/475
- 40/250
- 53/250
- 217/250
- 142/175
Quick answers
from the figures on this pageWipe schedule
When does RustMap test wipe?
To tell the rhythm of RustMap test, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 25 days 16 hours ago the current world was made.
Tags
Which tags does RustMap test carry, and what do they mean?
Tags published by RustMap test, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): 5 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166586 (Build): Game build reading: 166586; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does RustMap test appear in Rust Metrics lists and filters?
These Rust Metrics lists carry RustMap test: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does RustMap test hold among Rust servers?
Player hours over seven days put RustMap test at #15,959, in the top 70% of all ranked servers.
How full does RustMap test get?
RustMap test is not responding; status offline, last seen 25 days 15 hours ago.
Operator and location
Where does RustMap test sit?
Reading: location. RustMap test gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 90.108.6.44:28015.
What Rust version is RustMap test on?
Reading: RustMap test, Rust network protocol 2634 and build 166586, Windows. Matching protocol is required to join. Let Steam update your game.
What is the uptime on RustMap test, and is it online?
RustMap test reports offline. The last reading came 25 days 15 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 2 October 2026.
Map and rules
What rules does RustMap test enforce, and what are its settings?
Reading the name gives no gather rate for RustMap test. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.
Join
How can you get onto RustMap test?
Check: join. Open Rust, press F1, then enter client.connect 90.108.6.44:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.