SajorutoLAND
Offline 90.108.190.22:28015 checked 4d ago
Server instruments
no direct query in 48 hoursPlayers now
1% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 49% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 02:54 UTC4d ago | 1 | – | running | 1 |
| Fri 23 Oct, 04:04 UTC6d ago | 1 | – | 2 days | 1 |
| Thu 22 Oct, 05:51 UTC7d ago | 1 | – | 0.9 days | 1 |
| Sun 18 Oct, 17:51 UTC10d ago | 1 | held half | 3.5 days | 1 |
| Sat 3 Oct, 23:17 UTC25d ago | 1 | held half | 14.8 days | 1 |
| Fri 2 Oct, 09:14 UTC27d ago | 1 | – | 1.6 days | 0 |
| Sat 26 Sep, 17:02 UTC32d ago | 1 | held half | 5.7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 377/400
- 329/350
- 35/250
- 32/250
- 49/100
- 164/200
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on SajorutoLAND?
The busiest point of its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 1 hours. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
What wipe timing does SajorutoLAND follow?
There is no next wipe to predict: SajorutoLAND wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 4 days 7 hours ago the current world was made.
Lists and filters
Which tags does SajorutoLAND carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp128 (Max players): Slots: 128; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set from SajorutoLAND. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show SajorutoLAND?
On Rust Metrics, SajorutoLAND sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Population
What position does SajorutoLAND hold among Rust servers?
Ranking for SajorutoLAND: #10,918 on seven-day player hours, top 49% of all ranked servers.
What player count does SajorutoLAND carry?
Status for SajorutoLAND: offline. Last seen 4 days 6 hours ago. Check: players over seven days. Average 1, peak 1.
Server details
Where does SajorutoLAND sit?
Reading: location. SajorutoLAND gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 90.108.190.22:28015.
What Rust version is SajorutoLAND on?
Rust network protocol 2635 and build 168909 on Windows is the build SajorutoLAND runs. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on SajorutoLAND, and is it online?
Check: connection. SajorutoLAND is offline at this moment. Last contact was 4 days 6 hours ago. Uptime for the last 7 full days: 10 of 168 hours, or 6%. Reading: first seen 26 September 2026, recorded by Rust Metrics.
Map and rules
What rules does SajorutoLAND enforce, and what are its settings?
Reading the name gives no gather rate for SajorutoLAND. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.
Connection
How do you connect to SajorutoLAND?
Press F1 in Rust and enter client.connect 90.108.190.22:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.