test
Offline 9.246.41.5:20000 checked 23d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 636/675
- 485/525
- 59/250
- 36/250
- 138/200
- 255/300
Quick answers
from the figures on this pageWipe timing
How often does test wipe, and when?
The rhythm of test's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 26 days ago.
Tags
Which tags does test carry, and what do they mean?
Tags published by test, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166652 (Build): The server runs game build 166652; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show test?
On Rust Metrics, test sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
What position does test hold among Rust servers?
Player hours over seven days put test at #14,639, in the top 65% of all ranked servers.
What is the population on test?
test is not responding; status offline, last seen 23 days 23 hours ago.
Server details
What location is test hosted in?
No region comes from test. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 9.246.41.5:20000.
What Rust version is test on?
Version check: Rust network protocol 2634 and build 166652 on Windows, run by test. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is test, and is it online now?
Check: connection. test is offline at this moment. Last contact was 23 days 23 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 4 October 2026, recorded by Rust Metrics.
Map and rules
What rules does test enforce, and what are its settings?
No gather rate appears in the name: test. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is off.
What map is test on?
Procedural map on test, made by the game's generator.
Join
How can you get onto test?
Press F1 in Rust and enter client.connect 9.246.41.5:20000. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.