RUST METRICSFlight deck · live data
Data live Servers11,829 Players89,289 Populated4,008 Fresh wipes 3 h98 Scan5 min
‹ All servers9.246.41.5:20000
Offline Full Queue Fresh wipe Wipe due No query

test

Offline 9.246.41.5:20000 checked 23d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#14,639top 65%
Last wipe26d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct5 Oct7 Oct8 Oct10 Oct11 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

How often does test wipe, and when?

The rhythm of test's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 26 days ago.

Tags

Which tags does test carry, and what do they mean?

Tags published by test, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166652 (Build): The server runs game build 166652; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show test?

On Rust Metrics, test sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

What position does test hold among Rust servers?

Player hours over seven days put test at #14,639, in the top 65% of all ranked servers.

What is the population on test?

test is not responding; status offline, last seen 23 days 23 hours ago.

Server details

What location is test hosted in?

No region comes from test. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 9.246.41.5:20000.

What Rust version is test on?

Version check: Rust network protocol 2634 and build 166652 on Windows, run by test. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is test, and is it online now?

Check: connection. test is offline at this moment. Last contact was 23 days 23 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 4 October 2026, recorded by Rust Metrics.

Map and rules

What rules does test enforce, and what are its settings?

No gather rate appears in the name: test. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is off.

What map is test on?

Procedural map on test, made by the game's generator.

Join

How can you get onto test?

Press F1 in Rust and enter client.connect 9.246.41.5:20000. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players The server holds 10 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Protocol 2634: join only on the same game version.
cs166652
Build The server runs game build 166652.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.