typical test4
Offline 9.244.16.170:28023 checked 39d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 19 Sep, 06:13 UTC39d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 379/500
- 223/300
- 38/250
- 31/250
- 67/100
- 85/200
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on typical test4?
At their busiest, its recent wipes drew 0 players on average. After the latest wipe, numbers topped out at 0 hours.
When does typical test4 wipe?
The rhythm of typical test4's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 39 days 16 hours ago.
Tags
How should you read the tags on typical test4?
These are the tags typical test4 publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): Slots: 100; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Protocol 2633: join only on the same game version; cs164530 (Build): Build 164530; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does typical test4 appear in Rust Metrics lists and filters?
Rust Metrics lists featuring typical test4: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does typical test4 sit in the rankings?
Player hours over seven days put typical test4 at #15,398, in the top – of all ranked servers.
What is the population on typical test4?
Status for typical test4: offline. Last seen 39 days 16 hours ago.
Server details
Where does typical test4 sit?
No region comes from typical test4. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 9.244.16.170:28023.
What Rust version is typical test4 on?
Reading: typical test4, Rust network protocol 2633 and build 164530, Linux. Matching protocol is required to join. Let Steam update your game.
How reliable is typical test4, and is it online now?
Check: connection. typical test4 is offline at this moment. Last contact was 39 days 16 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 18 September 2026.
Settings and map
How is typical test4 configured, and what rules are in force?
Check: gather rate. The name typical test4 does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.
What map is typical test4 on?
The game generates a procedural map for typical test4.
How to join
What do you do to join typical test4?
To join: start Rust, press F1 and type client.connect 9.244.16.170:28023. Or press Launch Rust here and Steam opens the game and connects you.