Typical TEST1
Offline 9.244.16.170:28017 checked 39d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 19 Sep, 05:22 UTC39d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 149/250
- 104/200
- 14/250
- 16/250
- 12/100
- 20/200
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on Typical TEST1?
At their busiest, its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 0 hours in.
When does Typical TEST1 wipe?
The rhythm of Typical TEST1's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 39 days 21 hours ago.
Tags
How should you read the tags on Typical TEST1?
These are the tags Typical TEST1 publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): Slots: 100; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Match the game version: protocol 2633 is required; cs164530 (Build): Game build reading: 164530; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Typical TEST1 appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Typical TEST1: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
What position does Typical TEST1 hold among Rust servers?
Player hours over seven days put Typical TEST1 at #15,398, in the top – of all ranked servers.
How full does Typical TEST1 get?
Status for Typical TEST1: offline. Last seen 39 days 20 hours ago.
Operator and location
What location is Typical TEST1 hosted in?
No region tag on Typical TEST1. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 9.244.16.170:28017.
What Rust version is Typical TEST1 on?
Reading: Typical TEST1, Rust network protocol 2633 and build 164530, Linux. Matching protocol is required to join. Let Steam update your game.
Is Typical TEST1 up, and how often does it stay up?
Reading: offline. Typical TEST1 last answered 39 days 20 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 16 September 2026, recorded by Rust Metrics.
Map and rules
What settings and rules apply on Typical TEST1?
No gather rate appears in the name: Typical TEST1. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.
What map is Typical TEST1 on?
The game generates a procedural map for Typical TEST1.
How to join
What do you do to join Typical TEST1?
Press F1 in Rust and enter client.connect 9.244.16.170:28017. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.