typical TEST
Offline 9.244.16.170:28015 checked 38d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 19 Sep, 05:20 UTC39d ago | 0 | – | running | 0 |
| Thu 17 Sep, 07:02 UTC41d ago | 0 | – | 1.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 528/250
- 352/325
- 35/250
- 39/250
- 156/200
- 75/100
Quick answers
from the figures on this pageWipe timing
What happens on typical TEST when wipe day comes?
An average of 0 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe.
When does typical TEST wipe?
To tell the rhythm of typical TEST, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 39 days 2 hours ago.
Lists and filters
How should you read the tags on typical TEST?
These are the tags typical TEST publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): 100 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Protocol 2633: join only on the same game version; cs164530 (Build): Game build reading: 164530; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show typical TEST?
On Rust Metrics, typical TEST sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does typical TEST hold among Rust servers?
Player hours over seven days put typical TEST at #15,413, in the top – of all ranked servers.
How full does typical TEST get?
typical TEST is not responding; status offline, last seen 38 days 16 hours ago.
Operator and location
Where does typical TEST sit?
No region tag on typical TEST. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 9.244.16.170:28015.
What Rust version is typical TEST on?
Rust network protocol 2633 and build 164530 on Linux is the build typical TEST runs. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is typical TEST, and is it online now?
typical TEST reports offline. The last reading came 38 days 16 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 16 September 2026, recorded by Rust Metrics.
Map and rules
How is typical TEST configured, and what rules are in force?
Check: gather rate. The name typical TEST does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on typical TEST?
Procedural map on typical TEST, made by the game's generator.
How to join
How can you get onto typical TEST?
Press F1 in Rust and enter client.connect 9.244.16.170:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.