typical Test2
Offline 9.195.144.165:20000 checked 21d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 657/675
- 411/425
- 45/250
- 47/250
- 175/200
- 107/125
Quick answers
from the figures on this pageWipe schedule
How often does typical Test2 wipe, and when?
Its rhythm cannot be told from the wipes of typical Test2 on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 23 days 5 hours ago.
Tag meanings
Which tags does typical Test2 carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): 40 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): The server runs game build 166652; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set from typical Test2. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show typical Test2?
These Rust Metrics lists carry typical Test2: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does typical Test2 hold among Rust servers?
Player hours over seven days put typical Test2 at #15,960, in the top 71% of all ranked servers.
What player count does typical Test2 carry?
Status for typical Test2: offline. Last seen 21 days 4 hours ago.
Server details
What location is typical Test2 hosted in?
No region tag on typical Test2. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 9.195.144.165:20000.
What Rust version is typical Test2 on?
Version check: Rust network protocol 2634 and build 166652 on Linux, run by typical Test2. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on typical Test2, and is it online?
typical Test2 reports offline. The last reading came 21 days 4 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 6 October 2026, recorded by Rust Metrics.
Rules and settings
What settings and rules apply on typical Test2?
Check: gather rate. The name typical Test2 does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on typical Test2?
Check: map. Procedural, generated by the game, on typical Test2.
Join
How can you get onto typical Test2?
To join: start Rust, press F1 and type client.connect 9.195.144.165:20000. Or press Launch Rust here and Steam opens the game and connects you.