RUST METRICSFlight deck · live data
Data live Servers11,614 Players32,078 Populated2,758 Fresh wipes 3 h69 Scan5 min
‹ All servers89.56.17.203:28015
Offline Full Queue Fresh wipe Wipe due No query

Finn's Eternal Rust

Offline 89.56.17.203:28015 checked 16d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,427top 71%
Last wipe37d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep27 Sep3 Oct8 Oct14 Oct20 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does Finn's Eternal Rust wipe, and when?

Its rhythm cannot be told from the wipes of Finn's Eternal Rust on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 37 days 12 hours ago.

Lists and filters

How should you read the tags on Finn's Eternal Rust?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Match the game version: protocol 2633 is required; cs164530 (Build): Build 164530; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set from Finn's Eternal Rust. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Finn's Eternal Rust appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Finn's Eternal Rust: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

What position does Finn's Eternal Rust hold among Rust servers?

Player hours over seven days put Finn's Eternal Rust at #15,427, in the top 71% of all ranked servers.

How full does Finn's Eternal Rust get?

Status for Finn's Eternal Rust: offline. Last seen 16 days 4 hours ago.

Operator and location

Which location does Finn's Eternal Rust run from?

Reading: location. Finn's Eternal Rust gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 89.56.17.203:28015.

What Rust version is Finn's Eternal Rust on?

Rust network protocol 2633 and build 164530 on Linux is the build Finn's Eternal Rust runs. To get in, your game needs the same protocol; Steam applies the update.

Is Finn's Eternal Rust up, and how often does it stay up?

Check: connection. Finn's Eternal Rust is offline at this moment. Last contact was 16 days 4 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 21 September 2026, recorded by Rust Metrics.

Settings and map

How is Finn's Eternal Rust configured, and what rules are in force?

No gather rate appears in the name: Finn's Eternal Rust. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is off.

Which map is live on Finn's Eternal Rust?

Check: map. Procedural, generated by the game, on Finn's Eternal Rust.

Join

What do you do to join Finn's Eternal Rust?

To join: start Rust, press F1 and type client.connect 89.56.17.203:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players The server holds 10 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2633
Protocol Match the game version: protocol 2633 is required.
cs164530
Build Build 164530.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.