PVE
Offline 89.31.37.53:28015 checked 1d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 52% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 605/675
- 380/525
- 50/250
- 38/250
- 133/200
- 159/300
Quick answers
from the figures on this pageReset cycle
How often does PVE wipe, and when?
The rhythm of PVE's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 7 days 16 hours ago the current world was made.
Lists and filters
Which tags does PVE carry, and what do they mean?
These are the tags PVE publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp500 (Max players): 500 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show PVE?
Rust Metrics lists featuring PVE: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
What position does PVE hold among Rust servers?
Player hours over seven days put PVE at #11,550, in the top 52% of all ranked servers.
What is the population on PVE?
Reading for PVE: offline at this moment; last seen 26 hours ago. Seven-day check: 1 players on average. Peak reading: 1. Check: 48-hour peak. 16:00 UTC, 1 players on average.
Server
What location is PVE hosted in?
No region comes from PVE. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 89.31.37.53:28015.
What Rust version is PVE on?
Rust network protocol 2635 and build 168909 on Windows is the build PVE runs. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is PVE, and is it online now?
Reading: offline. PVE last answered 26 hours ago. Reading: first seen 27 October 2026, recorded by Rust Metrics.
Map and rules
What settings and rules apply on PVE?
Check: gather rate. The name PVE does not state one. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on PVE?
Check: map. Procedural, generated by the game, on PVE.
Join
How do you connect to PVE?
Press F1 in Rust and enter client.connect 89.31.37.53:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.