RUST METRICSFlight deck · live data
Data live Servers11,651 Players43,576 Populated2,910 Fresh wipes 3 h101 Scan5 min
‹ All servers89.250.167.218:28015
Offline Full Queue Fresh wipe Wipe due No query

[RU] My Local Test Server

Offline 89.250.167.218:28015 checked 37d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 1 /10

Players now

10% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,230top 58%
Last wipe37d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Sep23 Sep25 Sep26 Sep28 Sep29 Sep

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

When does [RU] My Local Test Server wipe?

Its rhythm cannot be told from the wipes of [RU] My Local Test Server on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 37 days 16 hours ago.

Tag meanings

Which tags does [RU] My Local Test Server carry, and what do they mean?

Tags published by [RU] My Local Test Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Protocol 2633: join only on the same game version; cs165217 (Build): Build 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show [RU] My Local Test Server?

Rust Metrics lists featuring [RU] My Local Test Server: EU Rust servers, checked and Rust community servers: live readings. These filters bring it up on the server list: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Where does [RU] My Local Test Server sit in the rankings?

Ranking for [RU] My Local Test Server: #13,230 on seven-day player hours, top 58% of all ranked servers.

What player count does [RU] My Local Test Server carry?

Reading for [RU] My Local Test Server: offline at this moment; last seen 37 days 14 hours ago.

Server

Where does [RU] My Local Test Server sit?

Reading: location. Nothing in the tags, but the name of [RU] My Local Test Server points to Europe. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 89.250.167.218:28015.

What Rust version is [RU] My Local Test Server on?

Rust network protocol 2633 and build 165217 on Windows is the build [RU] My Local Test Server runs. Check: protocol. To join, your game must match; Steam handles the update.

Is [RU] My Local Test Server up, and how often does it stay up?

Check: connection. [RU] My Local Test Server is offline at this moment. Last contact was 37 days 14 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 22 September 2026.

Rules and settings

How is [RU] My Local Test Server configured, and what rules are in force?

Reading the name gives no gather rate for [RU] My Local Test Server. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Community server. VAC is on. That is Valve's anti-cheat.

Which map is live on [RU] My Local Test Server?

Procedural map on [RU] My Local Test Server, made by the game's generator.

How to join

How do you connect to [RU] My Local Test Server?

Press F1 in Rust and enter client.connect 89.250.167.218:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players The server holds 10 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2633
Protocol Protocol 2633: join only on the same game version.
cs165217
Build Build 165217.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.