ServerName
Offline 89.235.247.183:28015 checked 40d ago
Server instruments
no direct query in 48 hoursPlayers now
20% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 283/300
- 255/250
- 25/250
- 23/250
- 36/100
- 125/200
Quick answers
from the figures on this pageWipe schedule
How often does ServerName wipe, and when?
The rhythm of ServerName's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 41 days ago.
Tags
How should you read the tags on ServerName?
Tags published by ServerName, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Protocol 2633: join only on the same game version; cs164530 (Build): The server runs game build 164530; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show ServerName?
On Rust Metrics, ServerName sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
Where does ServerName sit in the rankings?
Player hours over seven days put ServerName at #13,277, in the top – of all ranked servers.
How full does ServerName get?
Status for ServerName: offline. Last seen 40 days 23 hours ago.
Server details
Where does ServerName sit?
No region tag on ServerName. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 89.235.247.183:28015.
What Rust version is ServerName on?
Rust network protocol 2633 and build 164530 on Windows is the build ServerName runs. To get in, your game needs the same protocol; Steam applies the update.
How reliable is ServerName, and is it online now?
Reading: offline. ServerName last answered 40 days 23 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 18 September 2026, recorded by Rust Metrics.
Map and rules
How is ServerName configured, and what rules are in force?
Reading the name gives no gather rate for ServerName. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.
How to join
What do you do to join ServerName?
Press F1 in Rust and enter client.connect 89.235.247.183:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.