ServerName
Offline 89.235.246.4:28015 checked 44d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 510/575
- 340/400
- 41/250
- 38/250
- 116/150
- 127/200
Quick answers
from the figures on this pageWipe timing
When does ServerName wipe?
The rhythm of ServerName's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 44 days 10 hours ago.
Tag meanings
Which tags does ServerName carry, and what do they mean?
Tags published by ServerName, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): Slots: 5; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163794 (Build): The server runs game build 163794; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show ServerName?
On Rust Metrics, ServerName sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does ServerName sit in the rankings?
Ranking for ServerName: #15,049 on seven-day player hours, top – of all ranked servers.
What is the population on ServerName?
Status for ServerName: offline. Last seen 44 days 9 hours ago.
Server
What location is ServerName hosted in?
Reading: location. ServerName gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 89.235.246.4:28015.
What Rust version is ServerName on?
Rust network protocol 2633 and build 163794 on Windows is the build ServerName runs. To get in, your game needs the same protocol; Steam applies the update.
Is ServerName up, and how often does it stay up?
Check: connection. ServerName is offline at this moment. Last contact was 44 days 9 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 14 September 2026.
Settings and map
How is ServerName configured, and what rules are in force?
Reading the name gives no gather rate for ServerName. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.
Join
What do you do to join ServerName?
To join: start Rust, press F1 and type client.connect 89.235.246.4:28015. Or press Launch Rust here and Steam opens the game and connects you.