BSP Dust II Prototype
Offline 89.235.236.143:28245 checked 15d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 421/400
- 346/350
- 35/250
- 30/250
- 50/100
- 141/200
Quick answers
from the figures on this pageReset cycle
When does BSP Dust II Prototype wipe?
To tell the rhythm of BSP Dust II Prototype, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 16 days 17 hours ago.
Tags
How should you read the tags on BSP Dust II Prototype?
Tags published by BSP Dust II Prototype, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp4 (Max players): Slots: 4; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167584 (Build): Game build reading: 167584; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does BSP Dust II Prototype appear in Rust Metrics lists and filters?
On Rust Metrics, BSP Dust II Prototype sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does BSP Dust II Prototype hold among Rust servers?
Ranking for BSP Dust II Prototype: #15,281 on seven-day player hours, top 71% of all ranked servers.
How full does BSP Dust II Prototype get?
Reading for BSP Dust II Prototype: offline at this moment; last seen 15 days 14 hours ago.
Operator and location
Where does BSP Dust II Prototype sit?
No region comes from BSP Dust II Prototype. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 89.235.236.143:28245.
What Rust version is BSP Dust II Prototype on?
Version check: Rust network protocol 2634 and build 167584 on Windows, run by BSP Dust II Prototype. Matching protocol is required to join. Let Steam update your game.
How reliable is BSP Dust II Prototype, and is it online now?
Check: connection. BSP Dust II Prototype is offline at this moment. Last contact was 15 days 14 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 13 October 2026.
Settings and map
How is BSP Dust II Prototype configured, and what rules are in force?
No gather rate appears in the name: BSP Dust II Prototype. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. VAC is on. That is Valve's anti-cheat.
Connection
What do you do to join BSP Dust II Prototype?
Check: join. Open Rust, press F1, then enter client.connect 89.235.236.143:28245. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.