nameserver
Offline 89.218.71.206:28015 checked 22d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 670/725
- 460/475
- 38/250
- 55/250
- 138/175
- 215/250
Quick answers
from the figures on this pageReset cycle
How often does nameserver wipe, and when?
Its rhythm cannot be told from the wipes of nameserver on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 22 days ago.
Lists and filters
Which tags does nameserver carry, and what do they mean?
Tags published by nameserver, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp15 (Max players): Slots: 15; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): Build 166652; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show nameserver?
Rust Metrics lists featuring nameserver: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does nameserver sit in the rankings?
Player hours over seven days put nameserver at #15,987, in the top 71% of all ranked servers.
How full does nameserver get?
Status for nameserver: offline. Last seen 22 days ago.
Server details
Which location does nameserver run from?
No region tag on nameserver. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 89.218.71.206:28015.
What Rust version is nameserver on?
Rust network protocol 2634 and build 166652 on Windows is the build nameserver runs. To get in, your game needs the same protocol; Steam applies the update.
Is nameserver up, and how often does it stay up?
Reading: offline. nameserver last answered 22 days ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 6 October 2026.
Rules and settings
How is nameserver configured, and what rules are in force?
No gather rate appears in the name: nameserver. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Community server. VAC is on. That is Valve's anti-cheat.
Join
How can you get onto nameserver?
Check: join. Open Rust, press F1, then enter client.connect 89.218.71.206:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.