RUST METRICSFlight deck · live data
Data live Servers11,681 Players64,778 Populated3,475 Fresh wipes 3 h118 Scan5 min
‹ All servers89.204.26.94:7952
Online Full Queue Fresh wipe Wipe due No query

Voron'ka_Rust

Online 89.204.26.94:7952 checked 10m ago

vanilla
COM 1 · connect

Server instruments

last reading Wed 10:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 113 SERVER FPS

Server fps

48 h low 105 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 153,987 ×1000

Entities

48 h range 153,626–156,519 · memory 4,867 MB
1239 ET SINCE RESTART 3D 10H

Uptime

3 days 10 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,411top 69%
Last wipe262d agono schedule published
Next wipe–no wipe seen yet
Memory4,867MBat the last reading
REC 1

Players

AveragePeak
0123412:0021:0006:0016:0001:0010:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020012:0021:0006:0016:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What wipe timing does Voron'ka_Rust follow?

Its rhythm cannot be told from the wipes of Voron'ka_Rust on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 262 days 6 hours ago.

Tags

How should you read the tags on Voron'ka_Rust?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): Slots: 50; ts10 (Group limit): Team cap: 10; v2627 (Protocol): Protocol 2627: join only on the same game version; cs155243 (Build): The server runs game build 155243; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them from Voron'ka_Rust. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Voron'ka_Rust?

Rust Metrics lists featuring Voron'ka_Rust: Rust community servers: live readings and Vanilla Rust servers, live. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.

Player count

What position does Voron'ka_Rust hold among Rust servers?

Player hours over seven days put Voron'ka_Rust at #15,411, in the top 69% of all ranked servers.

What player count does Voron'ka_Rust carry?

0 of 50 slots are filled on Voron'ka_Rust right now. Seven-day reading: 0 players on average.

Operator and location

What location is Voron'ka_Rust hosted in?

No region tag on Voron'ka_Rust. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 89.204.26.94:7952.

What Rust version is Voron'ka_Rust on?

Rust network protocol 2627 and build 155243 on Windows is the build Voron'ka_Rust runs. Matching protocol is required to join. Let Steam update your game.

What is the performance reading for Voron'ka_Rust?

Check: fps. Average 116 server fps over the last 48 hours, low of 105. Within range. Reading: 156,519 entities at the highest. That covers buildings, deployables and everything else. Reading: 5,565 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.

Is Voron'ka_Rust up, and how often does it stay up?

Check: connection. Voron'ka_Rust is online at this moment. Check: restart. The uptime it reports puts the last restart about 3 days 10 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. The first sighting on Rust Metrics was 13 September 2026.

Map and rules

What settings and rules apply on Voron'ka_Rust?

No gather rate appears in the name: Voron'ka_Rust. The cap on groups is 10 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. It describes itself as vanilla. The meaning given: rates, kits and rules are exactly as Facepunch ships them. Check: anti-cheat. VAC, Valve's system, is on.

What map is Voron'ka_Rust on?

Size 4,500 and seed 849156275: the game generates the procedural map on Voron'ka_Rust from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

How to join

How do you connect to Voron'ka_Rust?

Press F1 in Rust and enter client.connect 89.204.26.94:7952. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2627,^v,gmrust,cs155243,ts10

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players Slots: 50.
ts10
Group limit Team cap: 10.
v2627
Protocol Protocol 2627: join only on the same game version.
cs155243
Build The server runs game build 155243.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla Rates, kits and rules are exactly as Facepunch ships them.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.