Hools
Offline 89.185.80.63:28015 checked 2d ago
Server instruments
no direct query in 48 hoursPlayers now
20% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 42% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 422/525
- 25/250
- 44/250
- 189/275
- 70/200
- 87/150
Quick answers
from the figures on this pageReset cycle
What wipe timing does Hools follow?
Its rhythm cannot be told from the wipes of Hools on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 2 days 16 hours ago.
Tags
How should you read the tags on Hools?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): 5 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set from Hools. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Hools?
These Rust Metrics lists carry Hools: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Occupancy
Where does Hools sit in the rankings?
Ranking for Hools: #9,418 on seven-day player hours, top 42% of all ranked servers.
How full does Hools get?
Status for Hools: offline. Last seen 2 days 12 hours ago. Check: players over seven days. Average 1, peak 1.
Operator and location
Which location does Hools run from?
No region comes from Hools. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 89.185.80.63:28015.
What Rust version is Hools on?
Reading: Hools, Rust network protocol 2635 and build 168909, Windows. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on Hools, and is it online?
Reading: offline. Hools last answered 2 days 12 hours ago. Uptime for the last 2 full days: 0 of 48 hours, or 0%. Check: first contact. Rust Metrics logged it on 25 October 2026.
Map and rules
What settings and rules apply on Hools?
Check: gather rate. The name Hools does not state one. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Hools?
Procedural map on Hools, made by the game's generator.
Connection
How do you connect to Hools?
Check: join. Open Rust, press F1, then enter client.connect 89.185.80.63:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.