NightLight
Offline 89.182.223.169:28015 checked 37d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 655/700
- 423/475
- 39/250
- 48/250
- 216/200
- 114/150
Quick answers
from the figures on this pageWipe timing
What wipe timing does NightLight follow?
To tell the rhythm of NightLight, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 38 days 15 hours ago the current world was made.
Tags
Which tags does NightLight carry, and what do they mean?
Tags published by NightLight, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp500 (Max players): 500 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Match the game version: protocol 2633 is required; cs164530 (Build): Build 164530; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show NightLight?
These Rust Metrics lists carry NightLight: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
What position does NightLight hold among Rust servers?
Ranking for NightLight: #15,512 on seven-day player hours, top – of all ranked servers.
What player count does NightLight carry?
Status for NightLight: offline. Last seen 37 days 22 hours ago.
Server
What location is NightLight hosted in?
No region comes from NightLight. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 89.182.223.169:28015.
What Rust version is NightLight on?
Version check: Rust network protocol 2633 and build 164530 on Windows, run by NightLight. To get in, your game needs the same protocol; Steam applies the update.
How reliable is NightLight, and is it online now?
Check: connection. NightLight is offline at this moment. Last contact was 37 days 22 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 20 September 2026.
Settings and map
What settings and rules apply on NightLight?
Reading the name gives no gather rate for NightLight. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.
Which map is live on NightLight?
Check: map. Procedural, generated by the game, on NightLight.
How to join
How can you get onto NightLight?
Press F1 in Rust and enter client.connect 89.182.223.169:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.