NightLight
Offline 89.182.217.163:28015 checked 38d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 364/350
- 16/250
- 25/250
- 181/225
- 94/225
- 36/100
Quick answers
from the figures on this pageWipe timing
When does NightLight wipe?
Its rhythm cannot be told from the wipes of NightLight on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 38 days 11 hours ago.
Tag meanings
How should you read the tags on NightLight?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp500 (Max players): 500 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164530 (Build): Game build reading: 164530; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty from NightLight. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does NightLight appear in Rust Metrics lists and filters?
Rust Metrics lists featuring NightLight: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does NightLight sit in the rankings?
Ranking for NightLight: #15,401 on seven-day player hours, top – of all ranked servers.
What player count does NightLight carry?
NightLight is not responding; status offline, last seen 38 days 10 hours ago.
Operator and location
What location is NightLight hosted in?
No region comes from NightLight. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 89.182.217.163:28015.
What Rust version is NightLight on?
Version check: Rust network protocol 2633 and build 164530 on Windows, run by NightLight. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is NightLight, and is it online now?
Check: connection. NightLight is offline at this moment. Last contact was 38 days 10 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 19 September 2026.
Rules and settings
What rules does NightLight enforce, and what are its settings?
No gather rate appears in the name: NightLight. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Community server. VAC is on. That is Valve's anti-cheat.
Which map is live on NightLight?
The game generates a procedural map for NightLight.
How to join
What do you do to join NightLight?
Press F1 in Rust and enter client.connect 89.182.217.163:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.