Adspopel
Offline 89.182.200.179:28015 checked 38d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 636/675
- 485/525
- 59/250
- 36/250
- 138/200
- 255/300
Quick answers
from the figures on this pageReset cycle
What wipe timing does Adspopel follow?
The rhythm of Adspopel's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 42 days 1 hours ago.
Lists and filters
How should you read the tags on Adspopel?
Tags published by Adspopel, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp500 (Max players): 500 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Match the game version: protocol 2633 is required; cs164530 (Build): The server runs game build 164530; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Adspopel appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Adspopel: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does Adspopel sit in the rankings?
Player hours over seven days put Adspopel at #13,272, in the top – of all ranked servers.
What is the population on Adspopel?
Status for Adspopel: offline. Last seen 38 days 6 hours ago.
Server
What location is Adspopel hosted in?
No region tag on Adspopel. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 89.182.200.179:28015.
What Rust version is Adspopel on?
Rust network protocol 2633 and build 164530 on Windows is the build Adspopel runs. Matching protocol is required to join. Let Steam update your game.
Is Adspopel up, and how often does it stay up?
Check: connection. Adspopel is offline at this moment. Last contact was 38 days 6 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 18 September 2026.
Map and rules
How is Adspopel configured, and what rules are in force?
No gather rate appears in the name: Adspopel. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Adspopel?
Check: map. Procedural, generated by the game, on Adspopel.
Join
What do you do to join Adspopel?
Press F1 in Rust and enter client.connect 89.182.200.179:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.