LAG-TEAM
Offline 89.179.241.141:28015 checked 20d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 18:11 UTC26d ago | 1 | – | running | 0 |
| Sun 20 Sep, 16:59 UTC38d ago | 1 | halved by day 5 | 12 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 147/250
- 116/200
- 13/250
- 18/250
- 13/100
- 29/200
Quick answers
from the figures on this pageReset cycle
What happens on LAG-TEAM when wipe day comes?
An average of 1 players came at the busiest on its recent wipes. 1 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. By day 5 it fell below half when it didn't.
What wipe timing does LAG-TEAM follow?
The rhythm of LAG-TEAM's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 26 days 9 hours ago the current world was made.
Tag meanings
Which tags does LAG-TEAM carry, and what do they mean?
Tags published by LAG-TEAM, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): 5 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166652 (Build): Game build reading: 166652; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does LAG-TEAM appear in Rust Metrics lists and filters?
These Rust Metrics lists carry LAG-TEAM: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does LAG-TEAM hold among Rust servers?
Player hours over seven days put LAG-TEAM at #15,825, in the top 72% of all ranked servers.
How full does LAG-TEAM get?
Reading for LAG-TEAM: offline at this moment; last seen 20 days 5 hours ago.
Operator and location
What location is LAG-TEAM hosted in?
No region comes from LAG-TEAM. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 89.179.241.141:28015.
What Rust version is LAG-TEAM on?
Rust network protocol 2634 and build 166652 on Windows is the build LAG-TEAM runs. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is LAG-TEAM, and is it online now?
LAG-TEAM reports offline. The last reading came 20 days 5 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Rules and settings
What settings and rules apply on LAG-TEAM?
Reading the name gives no gather rate for LAG-TEAM. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.
Which map is live on LAG-TEAM?
Check: map. Procedural, size 3,700, seed 420830277, generated by the game on LAG-TEAM. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
How do you connect to LAG-TEAM?
Press F1 in Rust and enter client.connect 89.179.241.141:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.