Gamed!de
Online 89.163.187.239:28015 checked 7m ago
Server instruments
last reading Tue 22:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 24 · below 20 is lag, below 10 is badEntities
48 h range 112,660–115,849 · memory 3,873 MBUptime
2 days 2 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 44% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 20:06 UTC2d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 487/525
- 28/250
- 49/250
- 238/275
- 91/200
- 98/150
Quick answers
from the figures on this pageWipe schedule
What happens on Gamed!de when wipe day comes?
The busiest point of its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.
When does Gamed!de wipe?
The rhythm of Gamed!de's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 2 days 3 hours ago.
Lists and filters
Which tags does Gamed!de carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp8 (Max players): Slots: 8; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set from Gamed!de. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Gamed!de?
On Rust Metrics, Gamed!de sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Population
What position does Gamed!de hold among Rust servers?
Ranking for Gamed!de: #9,832 on seven-day player hours, top 44% of all ranked servers.
What player count does Gamed!de carry?
Current headcount on Gamed!de: 0 players, 8 slots available. Seven-day check: 0 players on average. Peak reading: 1.
Server
Where does Gamed!de sit?
No region comes from Gamed!de. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 89.163.187.239:28015.
What Rust version is Gamed!de on?
Reading: Gamed!de, Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on Gamed!de within range?
Reading: 30 server fps on average across the last 48 hours. It never dropped below 24. Reading: 115,849 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 3,921 MB. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on Gamed!de, and is it online?
Check: connection. Gamed!de is online at this moment. Reading: uptime. About 2 days 2 hours ago it restarted, on its own count. Reading: 100% uptime over the last 1 full day. It was up 24 of 24 hours. Check: first contact. Rust Metrics logged it on 25 October 2026.
Map and rules
What rules does Gamed!de enforce, and what are its settings?
No gather rate appears in the name: Gamed!de. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Gamed!de?
Check: map. Procedural, size 4,500, seed 1586544950, generated by the game on Gamed!de. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
How do you connect to Gamed!de?
Check: join. Open Rust, press F1, then enter client.connect 89.163.187.239:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.