mepy66
Offline 89.151.188.230:28015 checked 44d ago
Server instruments
no direct query in 48 hoursPlayers now
50% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 196/250
- 119/200
- 23/250
- 11/250
- 23/100
- 28/225
Quick answers
from the figures on this pageReset cycle
What wipe timing does mepy66 follow?
The rhythm of mepy66's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 44 days 11 hours ago.
Lists and filters
How should you read the tags on mepy66?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp2 (Max players): Slots: 2; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): The server runs game build 163794; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty from mepy66. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show mepy66?
These Rust Metrics lists carry mepy66: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
What position does mepy66 hold among Rust servers?
Player hours over seven days put mepy66 at #13,647, in the top – of all ranked servers.
How full does mepy66 get?
Status for mepy66: offline. Last seen 44 days 10 hours ago.
Server details
Which location does mepy66 run from?
Reading: location. mepy66 gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 89.151.188.230:28015.
What Rust version is mepy66 on?
Reading: mepy66, Rust network protocol 2633 and build 163794, Windows. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is mepy66, and is it online now?
Check: connection. mepy66 is offline at this moment. Last contact was 44 days 10 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 14 September 2026.
Map and rules
How is mepy66 configured, and what rules are in force?
Reading the name gives no gather rate for mepy66. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.
What map is mepy66 on?
Procedural map on mepy66, made by the game's generator.
Join
How do you connect to mepy66?
To join: start Rust, press F1 and type client.connect 89.151.188.230:28015. Or press Launch Rust here and Steam opens the game and connects you.