RUST METRICSFlight deck · live data
Data live Servers11,698 Players53,885 Populated3,236 Fresh wipes 3 h139 Scan5 min
‹ All servers89.134.31.144:28015
Offline Full Queue Fresh wipe Wipe due No query

Offline Test

Offline 89.134.31.144:28015 checked 2d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak 1
Rank#8,813top 40%
Last wipe24d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct10 Oct14 Oct17 Oct25 Oct29 Oct

Top 40% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

How often does Offline Test wipe, and when?

The rhythm of Offline Test's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 24 days 15 hours ago.

Lists and filters

How should you read the tags on Offline Test?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty from Offline Test. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Offline Test?

Rust Metrics lists featuring Offline Test: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

Where does Offline Test sit in the rankings?

Ranking for Offline Test: #8,813 on seven-day player hours, top 40% of all ranked servers.

What is the population on Offline Test?

Offline Test is not responding; status offline, last seen 2 days 12 hours ago. Seven-day check: 0 players on average. Peak reading: 1.

Server details

What location is Offline Test hosted in?

No region comes from Offline Test. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 89.134.31.144:28015.

What Rust version is Offline Test on?

Rust network protocol 2635 and build 168909 on Windows is the build Offline Test runs. Matching protocol is required to join. Let Steam update your game.

What is the uptime on Offline Test, and is it online?

Offline Test reports offline. The last reading came 2 days 12 hours ago. Uptime for the last 7 full days: 41 of 168 hours, or 24%. The first sighting on Rust Metrics was 6 October 2026.

Rules and settings

How is Offline Test configured, and what rules are in force?

Check: gather rate. The name Offline Test does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Anti-cheat reading: VAC off, Valve's system.

What map is Offline Test on?

Procedural map on Offline Test, made by the game's generator.

Join

What do you do to join Offline Test?

Press F1 in Rust and enter client.connect 89.134.31.144:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players 50 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.