Development Server
Offline 89.125.79.135:28015 checked 40d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 338/375
- 296/325
- 28/250
- 21/250
- 42/100
- 124/200
Quick answers
from the figures on this pageWipe timing
How often does Development Server wipe, and when?
Its rhythm cannot be told from the wipes of Development Server on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 42 days 15 hours ago.
Lists and filters
How should you read the tags on Development Server?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): Build 163794; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set from Development Server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Development Server appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Development Server: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does Development Server sit in the rankings?
Player hours over seven days put Development Server at #13,280, in the top – of all ranked servers.
What player count does Development Server carry?
Development Server is not responding; status offline, last seen 40 days 2 hours ago.
Server
Where does Development Server sit?
No region tag on Development Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 89.125.79.135:28015.
What Rust version is Development Server on?
Rust network protocol 2633 and build 163794 on Windows is the build Development Server runs. Matching protocol is required to join. Let Steam update your game.
What is the uptime on Development Server, and is it online?
Check: connection. Development Server is offline at this moment. Last contact was 40 days 2 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 17 September 2026.
Map and rules
What rules does Development Server enforce, and what are its settings?
Check: gather rate. The name Development Server does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Development Server?
Procedural map on Development Server, made by the game's generator.
Connection
How do you connect to Development Server?
To join: start Rust, press F1 and type client.connect 89.125.79.135:28015. Or press Launch Rust here and Steam opens the game and connects you.