Timeweb Cloud
Offline 89.125.210.122:28015 checked 38d ago
Server instruments
no direct query in 48 hoursPlayers now
20% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 555/625
- 418/450
- 136/250
- 51/100
- 153/250
- 292/225
Quick answers
from the figures on this pageReset cycle
When does Timeweb Cloud wipe?
Its rhythm cannot be told from the wipes of Timeweb Cloud on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 38 days 21 hours ago the current world was made.
Tags
How should you read the tags on Timeweb Cloud?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): Slots: 5; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Match the game version: protocol 2633 is required; cs164530 (Build): The server runs game build 164530; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set from Timeweb Cloud. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Timeweb Cloud?
Rust Metrics lists featuring Timeweb Cloud: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does Timeweb Cloud sit in the rankings?
Player hours over seven days put Timeweb Cloud at #13,224, in the top – of all ranked servers.
How full does Timeweb Cloud get?
Timeweb Cloud is not responding; status offline, last seen 38 days 20 hours ago.
Server details
Where does Timeweb Cloud sit?
Reading: location. Timeweb Cloud gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 89.125.210.122:28015.
What Rust version is Timeweb Cloud on?
Version check: Rust network protocol 2633 and build 164530 on Windows, run by Timeweb Cloud. Matching protocol is required to join. Let Steam update your game.
How reliable is Timeweb Cloud, and is it online now?
Reading: offline. Timeweb Cloud last answered 38 days 20 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 20 September 2026.
Rules and settings
What settings and rules apply on Timeweb Cloud?
Reading the name gives no gather rate for Timeweb Cloud. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Timeweb Cloud?
Procedural map on Timeweb Cloud, made by the game's generator.
Connection
What do you do to join Timeweb Cloud?
Check: join. Open Rust, press F1, then enter client.connect 89.125.210.122:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.