RUST METRICSFlight deck · live data
Data live Servers11,661 Players51,383 Populated3,245 Fresh wipes 3 h93 Scan5 min
‹ All servers89.113.141.155:28015
Offline Full Queue Fresh wipe Wipe due No query

Fast Test Map

Offline 89.113.141.155:28015 checked 4d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,396top 69%
Last wipe4d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct26 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does Fast Test Map wipe, and when?

To tell the rhythm of Fast Test Map, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 4 days 23 hours ago the current world was made.

Tag meanings

Which tags does Fast Test Map carry, and what do they mean?

Tags published by Fast Test Map, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Fast Test Map appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Fast Test Map: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Population

Where does Fast Test Map sit in the rankings?

Ranking for Fast Test Map: #15,396 on seven-day player hours, top 69% of all ranked servers.

How full does Fast Test Map get?

Status for Fast Test Map: offline. Last seen 4 days 23 hours ago. Check: player average. 0 over the last seven days.

Server details

Where does Fast Test Map sit?

No region tag on Fast Test Map. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 89.113.141.155:28015.

What Rust version is Fast Test Map on?

Rust network protocol 2635 and build 168909 on Windows is the build Fast Test Map runs. To get in, your game needs the same protocol; Steam applies the update.

How reliable is Fast Test Map, and is it online now?

Check: connection. Fast Test Map is offline at this moment. Last contact was 4 days 23 hours ago. Reading: 0% uptime over the last 4 full days. It was up 0 of 96 hours. Check: first contact. Rust Metrics logged it on 23 October 2026.

Map and rules

What settings and rules apply on Fast Test Map?

Reading the name gives no gather rate for Fast Test Map. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.

Which map is live on Fast Test Map?

Check: map. Procedural, generated by the game, on Fast Test Map.

Join

How do you connect to Fast Test Map?

Press F1 in Rust and enter client.connect 89.113.141.155:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players 10 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build The server runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.