RUST METRICSFlight deck · live data
Data live Servers11,582 Players33,161 Populated2,855 Fresh wipes 3 h65 Scan5 min
‹ All servers88.87.93.200:28015
Offline Full Queue Fresh wipe Wipe due No query

MyHosT24 Rust Server

Offline 88.87.93.200:28015 checked 6d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 25 50 76 101 PAX 0 /101

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,423top 69%
Last wipe21d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct10 Oct14 Oct19 Oct23 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.9 daysbetween real wipes
on rhythm43%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Mon 19 OctSun 18 OctSat 17 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 22:25 UTC8d ago 0 – running 0
Sun 18 Oct, 21:01 UTC9d ago 1 – 1.1 days 1
Sat 17 Oct, 20:38 UTC10d ago 1 – 1 days 1
Thu 8 Oct, 19:11 UTC19d ago 0 – 9.1 days 0
Thu 8 Oct, 00:29 UTC20d ago 0 – 0.8 days 0
Wed 7 Oct, 02:12 UTC21d ago 0 – 0.9 days 0
Tue 6 Oct, 14:23 UTC21d ago 0 – 0.5 days 0
Mon 5 Oct, 22:23 UTC22d ago 0 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on MyHosT24 Rust Server when wipe day comes?

The busiest point of its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in.

What wipe timing does MyHosT24 Rust Server follow?

There is no next wipe to predict: MyHosT24 Rust Server wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 21 days 3 hours ago.

Lists and filters

How should you read the tags on MyHosT24 Rust Server?

These are the tags MyHosT24 Rust Server publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp101 (Max players): Slots: 101; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): Build 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does MyHosT24 Rust Server appear in Rust Metrics lists and filters?

Rust Metrics lists featuring MyHosT24 Rust Server: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

Where does MyHosT24 Rust Server sit in the rankings?

Ranking for MyHosT24 Rust Server: #15,423 on seven-day player hours, top 69% of all ranked servers.

What is the population on MyHosT24 Rust Server?

Reading for MyHosT24 Rust Server: offline at this moment; last seen 6 days 17 hours ago. A seven-day average of 0 players is the reading.

Server

What location is MyHosT24 Rust Server hosted in?

Reading: location. MyHosT24 Rust Server gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 88.87.93.200:28015.

What Rust version is MyHosT24 Rust Server on?

Reading: MyHosT24 Rust Server, Rust network protocol 2634 and build 166652, Linux. Matching protocol is required to join. Let Steam update your game.

What is the uptime on MyHosT24 Rust Server, and is it online?

Reading: offline. MyHosT24 Rust Server last answered 6 days 17 hours ago. Reading: 8% uptime over the last 7 full days. It was up 13 of 168 hours. The first sighting on Rust Metrics was 5 October 2026.

Settings and map

What settings and rules apply on MyHosT24 Rust Server?

Reading the name gives no gather rate for MyHosT24 Rust Server. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is off.

Which map is live on MyHosT24 Rust Server?

From seed 1948851, the game generates the procedural map on MyHosT24 Rust Server. Its size is 2,000. View it on RustMaps from this page: matching size and seed give an identical map.

Connection

How do you connect to MyHosT24 Rust Server?

To join: start Rust, press F1 and type client.connect 88.87.93.200:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp101,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp101
Max players Slots: 101.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Your game must run protocol 2634 to get in.
cs166652
Build Build 166652.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.