Server
Offline 88.74.173.192:28015 checked 37d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 295/300
- 256/250
- 27/250
- 22/250
- 38/100
- 123/200
Quick answers
from the figures on this pageWipe schedule
How often does Server wipe, and when?
Its rhythm cannot be told from the wipes of Server on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 55 days 11 hours ago.
Tag meanings
Which tags does Server carry, and what do they mean?
Tags published by Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164530 (Build): The server runs game build 164530; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Server appear in Rust Metrics lists and filters?
On Rust Metrics, Server sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
What position does Server hold among Rust servers?
Ranking for Server: #13,214 on seven-day player hours, top 58% of all ranked servers.
What player count does Server carry?
Status for Server: offline. Last seen 37 days 16 hours ago.
Server
Where does Server sit?
No region comes from Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 88.74.173.192:28015.
What Rust version is Server on?
Version check: Rust network protocol 2633 and build 164530 on Windows, run by Server. Check: protocol. To join, your game must match; Steam handles the update.
Is Server up, and how often does it stay up?
Server reports offline. The last reading came 37 days 16 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 21 September 2026.
Settings and map
How is Server configured, and what rules are in force?
Check: gather rate. The name Server does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. VAC is on. That is Valve's anti-cheat.
What map is Server on?
The game generates a procedural map for Server.
Connection
What do you do to join Server?
To join: start Rust, press F1 and type client.connect 88.74.173.192:28015. Or press Launch Rust here and Steam opens the game and connects you.