Server
Offline 88.74.167.192:28015 checked 32d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 480/475
- 277/225
- 30/250
- 34/250
- 148/200
- 55/100
Quick answers
from the figures on this pageWipe timing
When does Server wipe?
Its rhythm cannot be told from the wipes of Server on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 54 days 12 hours ago.
Tags
How should you read the tags on Server?
These are the tags Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): Build 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Server appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Server: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
What position does Server hold among Rust servers?
Ranking for Server: #14,620 on seven-day player hours, top 64% of all ranked servers.
What is the population on Server?
Reading for Server: offline at this moment; last seen 32 days 17 hours ago.
Server details
What location is Server hosted in?
No region tag on Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 88.74.167.192:28015.
What Rust version is Server on?
Rust network protocol 2633 and build 165217 on Windows is the build Server runs. To get in, your game needs the same protocol; Steam applies the update.
Is Server up, and how often does it stay up?
Server reports offline. The last reading came 32 days 17 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 25 September 2026.
Map and rules
How is Server configured, and what rules are in force?
Reading the name gives no gather rate for Server. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Server?
Procedural map on Server, made by the game's generator.
Connection
What do you do to join Server?
Press F1 in Rust and enter client.connect 88.74.167.192:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.