Server
Offline 88.74.164.64:28015 checked 39d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 656/675
- 439/425
- 44/250
- 47/250
- 179/200
- 108/125
Quick answers
from the figures on this pageWipe timing
When does Server wipe?
To tell the rhythm of Server, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 54 days 15 hours ago the current world was made.
Tags
Which tags does Server carry, and what do they mean?
Tags published by Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164530 (Build): Game build reading: 164530; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Server?
These Rust Metrics lists carry Server: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does Server sit in the rankings?
Player hours over seven days put Server at #13,254, in the top – of all ranked servers.
What player count does Server carry?
Server is not responding; status offline, last seen 39 days 23 hours ago.
Server
Where does Server sit?
No region tag on Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 88.74.164.64:28015.
What Rust version is Server on?
Version check: Rust network protocol 2633 and build 164530 on Windows, run by Server. Matching protocol is required to join. Let Steam update your game.
What is the uptime on Server, and is it online?
Check: connection. Server is offline at this moment. Last contact was 39 days 23 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 15 September 2026.
Map and rules
What rules does Server enforce, and what are its settings?
Reading the name gives no gather rate for Server. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.
What map is Server on?
The game generates a procedural map for Server.
How to join
How can you get onto Server?
Check: join. Open Rust, press F1, then enter client.connect 88.74.164.64:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.