Zacky Testserver
Offline 88.68.87.152:28015 checked 16d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 674/675
- 406/425
- 45/250
- 49/250
- 173/200
- 101/125
Quick answers
from the figures on this pageWipe timing
How often does Zacky Testserver wipe, and when?
Its rhythm cannot be told from the wipes of Zacky Testserver on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 17 days 2 hours ago.
Lists and filters
Which tags does Zacky Testserver carry, and what do they mean?
These are the tags Zacky Testserver publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): 1 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167398 (Build): Game build reading: 167398; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Zacky Testserver?
These Rust Metrics lists carry Zacky Testserver: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
Where does Zacky Testserver sit in the rankings?
Player hours over seven days put Zacky Testserver at #14,278, in the top 65% of all ranked servers.
What player count does Zacky Testserver carry?
Status for Zacky Testserver: offline. Last seen 16 days 23 hours ago.
Operator and location
What location is Zacky Testserver hosted in?
Reading: location. Zacky Testserver gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 88.68.87.152:28015.
What Rust version is Zacky Testserver on?
Version check: Rust network protocol 2634 and build 167398 on Windows, run by Zacky Testserver. Matching protocol is required to join. Let Steam update your game.
How reliable is Zacky Testserver, and is it online now?
Zacky Testserver reports offline. The last reading came 16 days 23 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 11 October 2026.
Rules and settings
How is Zacky Testserver configured, and what rules are in force?
No gather rate appears in the name: Zacky Testserver. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Zacky Testserver?
Check: map. Procedural, generated by the game, on Zacky Testserver.
Join
How do you connect to Zacky Testserver?
To join: start Rust, press F1 and type client.connect 88.68.87.152:28015. Or press Launch Rust here and Steam opens the game and connects you.