Development Server
Offline 88.138.7.73:28015 checked 15d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 618/700
- 41/250
- 78/250
- 323/400
- 146/200
- 138/225
Quick answers
from the figures on this pageReset cycle
What wipe timing does Development Server follow?
To tell the rhythm of Development Server, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 19 days 3 hours ago.
Lists and filters
How should you read the tags on Development Server?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167231 (Build): Game build reading: 167231; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set from Development Server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Development Server?
These Rust Metrics lists carry Development Server: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
What position does Development Server hold among Rust servers?
Ranking for Development Server: #13,351 on seven-day player hours, top 61% of all ranked servers.
How full does Development Server get?
Status for Development Server: offline. Last seen 15 days 7 hours ago.
Operator and location
Which location does Development Server run from?
No region tag on Development Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 88.138.7.73:28015.
What Rust version is Development Server on?
Version check: Rust network protocol 2634 and build 167231 on Windows, run by Development Server. Matching protocol is required to join. Let Steam update your game.
What is the uptime on Development Server, and is it online?
Check: connection. Development Server is offline at this moment. Last contact was 15 days 7 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 12 October 2026.
Map and rules
What settings and rules apply on Development Server?
Check: gather rate. The name Development Server does not state one. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Development Server?
The game generates a procedural map for Development Server.
Connection
How can you get onto Development Server?
Check: join. Open Rust, press F1, then enter client.connect 88.138.7.73:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.