TEST
Offline 88.135.255.243:28015 checked 31d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 27 Sep, 14:22 UTC31d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 165/250
- 116/200
- 18/250
- 14/250
- 17/100
- 25/200
Quick answers
from the figures on this pageWipe timing
What happens on TEST when wipe day comes?
At their busiest, its recent wipes drew 0 players on average. After the latest wipe, numbers topped out at 0 hours.
What wipe timing does TEST follow?
Its rhythm cannot be told from the wipes of TEST on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 31 days 12 hours ago the current world was made.
Tag meanings
How should you read the tags on TEST?
These are the tags TEST publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only on the same game version; cs165217 (Build): The server runs game build 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show TEST?
Rust Metrics lists featuring TEST: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
What position does TEST hold among Rust servers?
Ranking for TEST: #16,965 on seven-day player hours, top 72% of all ranked servers.
What is the population on TEST?
Reading for TEST: offline at this moment; last seen 31 days 12 hours ago.
Server
Which location does TEST run from?
Reading: location. TEST gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 88.135.255.243:28015.
What Rust version is TEST on?
Rust network protocol 2633 and build 165217 on Windows is the build TEST runs. Matching protocol is required to join. Let Steam update your game.
How reliable is TEST, and is it online now?
TEST reports offline. The last reading came 31 days 12 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 27 September 2026.
Settings and map
What settings and rules apply on TEST?
Check: gather rate. The name TEST does not state one. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Community server. VAC is on. That is Valve's anti-cheat.
What map is TEST on?
Check: map. Procedural, generated by the game, on TEST.
Connection
How can you get onto TEST?
Check: join. Open Rust, press F1, then enter client.connect 88.135.255.243:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.