RUST METRICSFlight deck · live data
Data live Servers11,829 Players89,289 Populated4,008 Fresh wipes 3 h58 Scan5 min
‹ All servers87.95.25.152:28015
Offline Full Queue Fresh wipe Wipe due No query

Crucial DEV

Offline 87.95.25.152:28015 checked 3d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,373top 69%
Last wipe3d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

When does Crucial DEV wipe?

To tell the rhythm of Crucial DEV, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 3 days 22 hours ago the current world was made.

Tags

How should you read the tags on Crucial DEV?

Tags published by Crucial DEV, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Crucial DEV appear in Rust Metrics lists and filters?

On Rust Metrics, Crucial DEV sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Population

What position does Crucial DEV hold among Rust servers?

Ranking for Crucial DEV: #15,373 on seven-day player hours, top 69% of all ranked servers.

How full does Crucial DEV get?

Reading for Crucial DEV: offline at this moment; last seen 3 days 22 hours ago. Seven-day reading: 0 players on average.

Server details

Which location does Crucial DEV run from?

No region tag on Crucial DEV. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 87.95.25.152:28015.

What Rust version is Crucial DEV on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by Crucial DEV. Matching protocol is required to join. Let Steam update your game.

How reliable is Crucial DEV, and is it online now?

Crucial DEV reports offline. The last reading came 3 days 22 hours ago. Uptime for the last 3 full days: 0 of 72 hours, or 0%. Check: first contact. Rust Metrics logged it on 24 October 2026.

Map and rules

What rules does Crucial DEV enforce, and what are its settings?

Reading the name gives no gather rate for Crucial DEV. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.

What map is Crucial DEV on?

Check: map. Procedural, generated by the game, on Crucial DEV.

Connection

How do you connect to Crucial DEV?

Check: join. Open Rust, press F1, then enter client.connect 87.95.25.152:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players The server holds 10 slots.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.