RUST METRICSFlight deck · live data
Data live Servers11,617 Players32,693 Populated2,804 Fresh wipes 3 h68 Scan5 min
‹ All servers87.192.117.79:28015
Offline Full Queue Fresh wipe Wipe due No query

My Untitled Rust Server

Offline 87.192.117.79:28015 checked 13h ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 125 250 375 500 PAX 1 /500

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 1
Rank#11,528top 52%
Last wipe13h agono schedule published
Next wipe–no rhythm it keeps
Memory–48 h peak 1 players
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep8 Oct14 Oct19 Oct29 Oct

Top 52% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 26 OctWed 7 OctTue 6 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 16:23 UTC13h ago – – running 1
Mon 26 Oct, 18:52 UTC2d ago 1 – 1.9 days 1
Wed 7 Oct, 10:30 UTC21d ago 1 held half 19.3 days 1
Tue 6 Oct, 12:36 UTC22d ago 1 – 0.9 days 1
Mon 21 Sep, 21:12 UTC37d ago 1 – 14.6 days 1
Mon 21 Sep, 13:18 UTC37d ago 1 – 0.3 days 1
Wed 16 Sep, 12:14 UTC42d ago 1 – 5 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on My Untitled Rust Server when wipe day comes?

The busiest point of its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

How often does My Untitled Rust Server wipe, and when?

There is no next wipe to predict: My Untitled Rust Server wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 13 hours ago.

Lists and filters

How should you read the tags on My Untitled Rust Server?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp500 (Max players): 500 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs (Build): Build: unpublished; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty from My Untitled Rust Server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does My Untitled Rust Server appear in Rust Metrics lists and filters?

On Rust Metrics, My Untitled Rust Server sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Population

Where does My Untitled Rust Server sit in the rankings?

Player hours over seven days put My Untitled Rust Server at #11,528, in the top 52% of all ranked servers.

How full does My Untitled Rust Server get?

My Untitled Rust Server is not responding; status offline, last seen 13 hours ago. Check: players over seven days. Average 1, peak 1. Average at the busiest hour was 1 players, at 16:00 UTC over the last 48 hours.

Server details

Where does My Untitled Rust Server sit?

No region comes from My Untitled Rust Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 87.192.117.79:28015.

What Rust version is My Untitled Rust Server on?

Reading: My Untitled Rust Server, Rust network protocol 2635, Windows. Matching protocol is required to join. Let Steam update your game.

How reliable is My Untitled Rust Server, and is it online now?

Reading: offline. My Untitled Rust Server last answered 13 hours ago. Reading: 1% uptime over the last 7 full days. It was up 2 of 168 hours. The first sighting on Rust Metrics was 15 September 2026.

Rules and settings

How is My Untitled Rust Server configured, and what rules are in force?

Check: gather rate. The name My Untitled Rust Server does not state one. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.

How to join

How can you get onto My Untitled Rust Server?

Press F1 in Rust and enter client.connect 87.192.117.79:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp500
Max players 500 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Match the game version: protocol 2635 is required.
cs
Build Build: unpublished.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.