My Rust server | Powered by AMP
Online 87.191.177.53:28017 checked 9m ago
Server instruments
last reading Thu 11:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 90 · below 20 is lag, below 10 is badEntities
48 h range 109,280–111,922 · memory 3,965 MBUptime
5 days 4 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 06:17 UTC18d ago | 1 | – | running | 0 |
| Fri 18 Sep, 12:43 UTC40d ago | 1 | halved by day 1 | 22.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 513/525
- 418/450
- 52/250
- 55/250
- 60/100
- 167/200
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on My Rust server | Powered by AMP?
The busiest point of its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell below half by day 1 when it didn't.
What wipe timing does My Rust server | Powered by AMP follow?
To tell the rhythm of My Rust server | Powered by AMP, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 18 days 6 hours ago.
Tags
How should you read the tags on My Rust server | Powered by AMP?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): 100 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set from My Rust server | Powered by AMP. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does My Rust server | Powered by AMP appear in Rust Metrics lists and filters?
Rust Metrics lists featuring My Rust server | Powered by AMP: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
What position does My Rust server | Powered by AMP hold among Rust servers?
Player hours over seven days put My Rust server | Powered by AMP at #15,318, in the top 69% of all ranked servers.
What player count does My Rust server | Powered by AMP carry?
Current headcount on My Rust server | Powered by AMP: 0 players, 100 slots available. Seven-day reading: 0 players on average.
Operator and location
Which location does My Rust server | Powered by AMP run from?
Reading: location. My Rust server | Powered by AMP gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 87.191.177.53:28017.
What Rust version is My Rust server | Powered by AMP on?
Rust network protocol 2635 and build 168909 on Linux is the build My Rust server | Powered by AMP runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the performance reading for My Rust server | Powered by AMP?
Over the last 48 hours the average was 117 server fps; the floor was 90. Peak entity count: 111,922. Buildings, deployables and all else included. Reading: 4,436 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
How reliable is My Rust server | Powered by AMP, and is it online now?
Reading: online. My Rust server | Powered by AMP answers right now. Check: restart. The uptime it reports puts the last restart about 5 days 4 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
What settings and rules apply on My Rust server | Powered by AMP?
Reading the name gives no gather rate for My Rust server | Powered by AMP. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is off.
Which map is live on My Rust server | Powered by AMP?
From seed 6738, the game generates the procedural map on My Rust server | Powered by AMP. Its size is 4,500. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Join
How do you connect to My Rust server | Powered by AMP?
To join: start Rust, press F1 and type client.connect 87.191.177.53:28017. Or press Launch Rust here and Steam opens the game and connects you.