SinglePlayer
Offline 87.172.250.8:28015 checked 37d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 259/350
- 22/250
- 35/250
- 128/200
- 46/200
- 48/100
Quick answers
from the figures on this pageWipe schedule
When does SinglePlayer wipe?
Its rhythm cannot be told from the wipes of SinglePlayer on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 54 days 5 hours ago.
Tag meanings
How should you read the tags on SinglePlayer?
Tags published by SinglePlayer, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp500 (Max players): Slots: 500; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Protocol 2633: join only on the same game version; cs164530 (Build): Game build reading: 164530; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does SinglePlayer appear in Rust Metrics lists and filters?
On Rust Metrics, SinglePlayer sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
Where does SinglePlayer sit in the rankings?
Player hours over seven days put SinglePlayer at #13,321, in the top – of all ranked servers.
What is the population on SinglePlayer?
Reading for SinglePlayer: offline at this moment; last seen 37 days 15 hours ago.
Operator and location
Which location does SinglePlayer run from?
No region comes from SinglePlayer. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 87.172.250.8:28015.
What Rust version is SinglePlayer on?
Reading: SinglePlayer, Rust network protocol 2633 and build 164530, Windows. To get in, your game needs the same protocol; Steam applies the update.
How reliable is SinglePlayer, and is it online now?
Check: connection. SinglePlayer is offline at this moment. Last contact was 37 days 15 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 20 September 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on SinglePlayer?
No gather rate appears in the name: SinglePlayer. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.
Which map is live on SinglePlayer?
Check: map. Procedural, generated by the game, on SinglePlayer.
Connection
What do you do to join SinglePlayer?
Press F1 in Rust and enter client.connect 87.172.250.8:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.