RUST METRICSFlight deck · live data
Data live Servers11,657 Players32,896 Populated2,828 Fresh wipes 3 h79 Scan5 min
‹ All servers87.172.246.226:28015
Offline Full Queue Fresh wipe Wipe due No query

SinglePlayer

Offline 87.172.246.226:28015 checked 40d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 125 250 375 500 PAX 1 /500

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,253no region published
Last wipe55d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep25 Sep
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does SinglePlayer wipe, and when?

Its rhythm cannot be told from the wipes of SinglePlayer on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 55 days 7 hours ago the current world was made.

Lists and filters

How should you read the tags on SinglePlayer?

Tags published by SinglePlayer, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp500 (Max players): 500 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164530 (Build): The server runs game build 164530; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does SinglePlayer appear in Rust Metrics lists and filters?

On Rust Metrics, SinglePlayer sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player count

Where does SinglePlayer sit in the rankings?

Ranking for SinglePlayer: #13,253 on seven-day player hours, top – of all ranked servers.

What player count does SinglePlayer carry?

SinglePlayer is not responding; status offline, last seen 40 days 13 hours ago.

Operator and location

Which location does SinglePlayer run from?

Reading: location. SinglePlayer gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 87.172.246.226:28015.

What Rust version is SinglePlayer on?

Version check: Rust network protocol 2633 and build 164530 on Windows, run by SinglePlayer. Matching protocol is required to join. Let Steam update your game.

How reliable is SinglePlayer, and is it online now?

SinglePlayer reports offline. The last reading came 40 days 13 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 18 September 2026.

Map and rules

What rules does SinglePlayer enforce, and what are its settings?

Reading the name gives no gather rate for SinglePlayer. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.

Which map is live on SinglePlayer?

The game generates a procedural map for SinglePlayer.

Connection

How do you connect to SinglePlayer?

To join: start Rust, press F1 and type client.connect 87.172.246.226:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp500,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp500
Max players 500 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2633
Protocol Your game must run protocol 2633 to get in.
cs164530
Build The server runs game build 164530.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.