Testserver
Offline 87.167.183.73:28015 checked 22d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 31 hours in, with 1 in the queue.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 14:50 UTC26d ago | 2+1 queue | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 541/525
- 387/450
- 49/250
- 50/250
- 57/100
- 165/200
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on Testserver?
The busiest point of its recent wipes drew 2 players on average. With 1 more waiting in the queue, the crowd peaked 31 hours after the wipe on the latest wipe.
What wipe timing does Testserver follow?
To tell the rhythm of Testserver, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 26 days 21 hours ago.
Lists and filters
How should you read the tags on Testserver?
Tags published by Testserver, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp2 (Max players): 2 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166586 (Build): The server runs game build 166586; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Testserver appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Testserver: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does Testserver hold among Rust servers?
Player hours over seven days put Testserver at #15,966, in the top 72% of all ranked servers.
How full does Testserver get?
Reading for Testserver: offline at this moment; last seen 22 days 4 hours ago.
Server details
What location is Testserver hosted in?
Reading: location. Testserver gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 87.167.183.73:28015.
What Rust version is Testserver on?
Version check: Rust network protocol 2634 and build 166586 on Windows, run by Testserver. Matching protocol is required to join. Let Steam update your game.
How reliable is Testserver, and is it online now?
Testserver reports offline. The last reading came 22 days 4 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 15 September 2026.
Settings and map
What settings and rules apply on Testserver?
No gather rate appears in the name: Testserver. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.
What map is Testserver on?
Check: map. Procedural, generated by the game, on Testserver.
Connection
How do you connect to Testserver?
To join: start Rust, press F1 and type client.connect 87.167.183.73:28015. Or press Launch Rust here and Steam opens the game and connects you.