InternalTrainServer""
Online 87.151.212.210:28015 checked 11m ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 19:08 UTC9h ago | – | – | running | 0 |
| Thu 8 Oct, 18:52 UTC19d ago | 0 | – | 19 days | 0 |
| Sun 4 Oct, 18:21 UTC23d ago | 0 | – | 4 days | 0 |
| Fri 2 Oct, 15:53 UTC25d ago | 0 | – | 2.1 days | 0 |
| Thu 1 Oct, 19:06 UTC FW26d ago | 0 | – | 0.9 days | 0 |
| Fri 25 Sep, 11:44 UTC32d ago | 0 | – | 6.3 days | 0 |
| Thu 17 Sep, 18:11 UTC40d ago | 1 | halved by day 3 | 7.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 234/250
- 14/250
- 17/250
- 142/200
- 46/200
- 40/100
Quick answers
from the figures on this pageWipe timing
What happens on InternalTrainServer"" when wipe day comes?
An average of 0 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 0 hours.
How often does InternalTrainServer"" wipe, and when?
There is no next wipe to predict: InternalTrainServer"" wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 9 hours ago.
Tag meanings
How should you read the tags on InternalTrainServer""?
Tags published by InternalTrainServer"", read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show InternalTrainServer""?
Rust Metrics lists featuring InternalTrainServer"": Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
Occupancy
What position does InternalTrainServer"" hold among Rust servers?
Player hours over seven days put InternalTrainServer"" at #15,423, in the top 69% of all ranked servers.
How full does InternalTrainServer"" get?
Current headcount on InternalTrainServer"": 0 players, 10 slots available. Check: player average. 0 over the last seven days.
Operator and location
What location is InternalTrainServer"" hosted in?
No region comes from InternalTrainServer"". Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 87.151.212.210:28015.
What Rust version is InternalTrainServer"" on?
Rust network protocol 2635 and build 168909 on Linux is the build InternalTrainServer"" runs. To get in, your game needs the same protocol; Steam applies the update.
Is InternalTrainServer"" up, and how often does it stay up?
InternalTrainServer"" reports online. Status: normal. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Map and rules
How is InternalTrainServer"" configured, and what rules are in force?
Reading the name gives no gather rate for InternalTrainServer"". No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.
Which map is live on InternalTrainServer""?
Procedural map on InternalTrainServer"", made by the game's generator.
Join
What do you do to join InternalTrainServer""?
Check: join. Open Rust, press F1, then enter client.connect 87.151.212.210:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.