RUST METRICSFlight deck · live data
Data live Servers11,596 Players34,270 Populated2,854 Fresh wipes 3 h62 Scan5 min
‹ All servers87.151.212.210:28015
Online Full Queue Fresh wipe Wipe due No query

InternalTrainServer""

Online 87.151.212.210:28015 checked 11m ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,423top 69%
Last wipe9h agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

AveragePeakWipe
0123406:0015:0000:0009:0018:0003:00Wiped Tue 27 Oct, 19:08 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.2 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Thu 8 OctSun 4 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 19:08 UTC9h ago – – running 0
Thu 8 Oct, 18:52 UTC19d ago 0 – 19 days 0
Sun 4 Oct, 18:21 UTC23d ago 0 – 4 days 0
Fri 2 Oct, 15:53 UTC25d ago 0 – 2.1 days 0
Thu 1 Oct, 19:06 UTC FW26d ago 0 – 0.9 days 0
Fri 25 Sep, 11:44 UTC32d ago 0 – 6.3 days 0
Thu 17 Sep, 18:11 UTC40d ago 1 halved by day 3 7.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on InternalTrainServer"" when wipe day comes?

An average of 0 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 0 hours.

How often does InternalTrainServer"" wipe, and when?

There is no next wipe to predict: InternalTrainServer"" wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 9 hours ago.

Tag meanings

How should you read the tags on InternalTrainServer""?

Tags published by InternalTrainServer"", read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show InternalTrainServer""?

Rust Metrics lists featuring InternalTrainServer"": Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Occupancy

What position does InternalTrainServer"" hold among Rust servers?

Player hours over seven days put InternalTrainServer"" at #15,423, in the top 69% of all ranked servers.

How full does InternalTrainServer"" get?

Current headcount on InternalTrainServer"": 0 players, 10 slots available. Check: player average. 0 over the last seven days.

Operator and location

What location is InternalTrainServer"" hosted in?

No region comes from InternalTrainServer"". Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 87.151.212.210:28015.

What Rust version is InternalTrainServer"" on?

Rust network protocol 2635 and build 168909 on Linux is the build InternalTrainServer"" runs. To get in, your game needs the same protocol; Steam applies the update.

Is InternalTrainServer"" up, and how often does it stay up?

InternalTrainServer"" reports online. Status: normal. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Map and rules

How is InternalTrainServer"" configured, and what rules are in force?

Reading the name gives no gather rate for InternalTrainServer"". No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.

Which map is live on InternalTrainServer""?

Procedural map on InternalTrainServer"", made by the game's generator.

Join

What do you do to join InternalTrainServer""?

Check: join. Open Rust, press F1, then enter client.connect 87.151.212.210:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players 10 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Game build reading: 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.