RUST METRICSFlight deck · live data
Data live Servers11,618 Players39,799 Populated2,961 Fresh wipes 3 h88 Scan5 min
‹ All servers87.120.167.233:27226
Offline Full Queue Fresh wipe Wipe due No query

Chill

Offline 87.120.167.233:27226 checked 10d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 8 15 22 30 PAX 1 /30

Players now

3% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#12,981top 59%
Last wipe12d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct18 Oct20 Oct21 Oct23 Oct25 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 19:01 UTC12d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on Chill?

The busiest point of its recent wipes drew 2 players on average. Peak crowd on the latest wipe: 0 hours in.

How often does Chill wipe, and when?

Its rhythm cannot be told from the wipes of Chill on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 12 days 12 hours ago the current world was made.

Tag meanings

How should you read the tags on Chill?

Check: tags. The game's server browser reads gmvanilla (Game mode): Check: mode. Vanilla survival; mp30 (Max players): 30 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Game build reading: 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set from Chill. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Chill?

On Rust Metrics, Chill sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player count

What position does Chill hold among Rust servers?

Player hours over seven days put Chill at #12,981, in the top 59% of all ranked servers.

What is the population on Chill?

Reading for Chill: offline at this moment; last seen 10 days 12 hours ago.

Server

Which location does Chill run from?

Reading: location. Chill gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 87.120.167.233:27226.

What Rust version is Chill on?

Rust network protocol 2634 and build 167781 on Linux is the build Chill runs. Matching protocol is required to join. Let Steam update your game.

What is the uptime on Chill, and is it online?

Check: connection. Chill is offline at this moment. Last contact was 10 days 12 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 16 October 2026, recorded by Rust Metrics.

Settings and map

How is Chill configured, and what rules are in force?

No gather rate appears in the name: Chill. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Chill?

From seed 1337, the game generates the procedural map on Chill. Its size is 4,250. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Map name, as listed: Custom Map.

How to join

How do you connect to Chill?

To join: start Rust, press F1 and type client.connect 87.120.167.233:27226. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at https://gamever.io.

PLACARDS

Server tags

what each one means

Published as mp30,ptrak,$r?,v2634,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode Check: mode. Vanilla survival.
mp30
Max players 30 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167781
Build Game build reading: 167781.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.