myserver
Offline 87.117.61.235:28015 checked 25d ago
Server instruments
no direct query in 48 hoursPlayers now
30% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 52% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 07:52 UTC25d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 196/250
- 119/200
- 23/250
- 11/250
- 23/100
- 28/225
Quick answers
from the figures on this pageWipe schedule
What happens on myserver when wipe day comes?
The busiest point of its recent wipes drew 3 players on average. After the latest wipe, numbers topped out at 2 hours.
What wipe timing does myserver follow?
Its rhythm cannot be told from the wipes of myserver on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 25 days 16 hours ago.
Tag meanings
Which tags does myserver carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): The server runs game build 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty from myserver. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does myserver appear in Rust Metrics lists and filters?
These Rust Metrics lists carry myserver: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does myserver hold among Rust servers?
Player hours over seven days put myserver at #11,778, in the top 52% of all ranked servers.
How full does myserver get?
myserver is not responding; status offline, last seen 25 days 14 hours ago.
Server details
Which location does myserver run from?
No region comes from myserver. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 87.117.61.235:28015.
What Rust version is myserver on?
Version check: Rust network protocol 2634 and build 166652 on Windows, run by myserver. Check: protocol. To join, your game must match; Steam handles the update.
Is myserver up, and how often does it stay up?
Check: connection. myserver is offline at this moment. Last contact was 25 days 14 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 2 October 2026.
Rules and settings
What rules does myserver enforce, and what are its settings?
Reading the name gives no gather rate for myserver. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on myserver?
The game generates a procedural map for myserver.
Connection
What do you do to join myserver?
Check: join. Open Rust, press F1, then enter client.connect 87.117.61.235:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.